Darkfall Schadenfreude Alert

As the Darkfall servers are now up and accepting customers, I’m announcing that the Darkfall Schadenfreude Level has been lowered from OMGZRed to Working As Expected Orange. Stay tuned for future updates; watch especially for the Darkfall developers to come out of their bunkers to announce how much they pwned the rest of the industry.

And yes, as Tobold and others have noted, I am taking an unhealthy level of glee in this. Come on, it’s been almost a DECADE of interacting with the wonderful and perfectly well-adjusted Darkfall community. This makes Horizons look like a marvel of efficient project management.

But now, it’s shipped. And as Tasos and the other Aventurine developers are about to discover, things change when you go live. The wolves have teeth, and they’re going to be looking for soft necks.

To commemerate Darkfall being up and available for your pwning roleplayer needs, the best Darkfall video ever made.

httpv://www.youtube.com/watch?v=4_Z2HUX9TEQ

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76 Responses to Darkfall Schadenfreude Alert

  1. Raad says:

    No sheep? =(

  2. Raad says:

    Oh and forgot to mention, your titles are getting messed up whenever they are long and use big fonts.

  3. Vaxhacker says:

    Is a company still AT STEAK here? Just checking.

  4. Trevel says:

    Hrm.

    So there’s the interesting design challenge: Make a game where playing as a sheep is fun — where people will voluntarily sign up to be ganked.

  5. Njal says:

    I thought it was Gitchless that was AT STEAK. Sadf and whatnot.

  6. Jason says:

    Trevel :
    So there’s the interesting design challenge: Make a game where playing as a sheep is fun — where people will voluntarily sign up to be ganked.

    Just put in a bunch of achievements, title and talents that can only be unlocked as you progress up the “victim” tree. You have to lose to win!

  7. Fatsquatch says:

    Trevel :
    Hrm.
    So there’s the interesting design challenge: Make a game where…people will voluntarily sign up to be ganked.

    I play a Warlock on a World of Warcraft PvP server, so it’s possible.

  8. Tobold says:

    Wouldn’t you want Darkfall up and running perfectly, and then failing on game design issues? Otherwise in a year when you point out how Darkfall failed you’ll get all those revisionists telling you that it wasn’t because of hardcore PvP, and if only the servers had run better the game would have been a great success.

  9. Vaxhacker says:

    Njal :
    I thought it was Gitchless that was AT STEAK. Sadf and whatnot.

    Ah, you are correct. But still, for some reason I was reminded of that…

  10. geldonyetich says:

    We don’t get too many MMORPGs like Darkfall Online anymore. You know, complete trainwrecks whose mockery is ripe for humor. 😉

    But, that said, I wish them the best. It’s a bit late for “the best” to manifest, but hey, game design is hard and I have to congratulate the courage of anyone who tries sees through their dream game even knowing that it’s far from perfect. Well done, Derek Smart Darkfall Online team.

    In my mind, Darkfall Online was never trying to cop mainstream appeal. They weren’t going for Final Fantasy or Diablo, they were going for Gothic. That a bunch of fans piled in and expected otherwise was a misconception on their part.

  11. Tobold :

    Wouldn’t you want Darkfall up and running perfectly, and then failing on game design issues? Otherwise in a year when you point out how Darkfall failed you’ll get all those revisionists telling you that it wasn’t because of hardcore PvP, and if only the servers had run better the game would have been a great success.

    If Darkfall was up and runnning perfectly, it wouldn’t *fail* on game design issues, it would stabilize as a niche game (which it may still do if it manages to get past launching).

  12. Raad says:

    @Tobold
    It will be in a day or two and ‘sides, why shouldn’t you bash it? The developers/supporters/fans have been as arrogant about it as ever, making sure that they mention how horrible and stagnant the MMO industry is day in and day out and how everyone is a carebear.

  13. dartwick says:

    That link is funny. But I think its a troll.

    But the guy gets points for confusing George Wallace with Alfred Wallace.

  14. TariqOne says:

    I admit I’m enjoying it as well.

    Yeah, yeah. They’re MMO people — gamers, even. Yeah, yeah. They’re a small company trying to row against the foul current of a rotting industry.

    Except they’re not. They’re trying to pull off a worldwide release of a massively multiplayer game that they’ve claimed will accomplish any number of wondrous things. They’re charging over 50 bucks for the thing.

    Ultimately, Aventurine currently presides over one of the most noxious MMO communities I’ve had the pleasure of seeing. It has shown abject incompetence in basic areas even a good team of modders can get right (website, communication, distribution via means other than torrents).

    And it’s taken years and tens of millions of dollars to get to this day. It’s really hard to root very hard for them in the end.

  15. Raelyf says:

    People keep keening that you need sheep to have wolves, and thus Darkfall will inevitably fail. That’s a pretty flawed notion, however.

    Consider: A group of 5 goes out ganks 10 people, who they’ve caught alone or small groups. Later, the 10 who were killed group up and go kill the entire group of 5. Each of the guys from the original group of 5 feels pretty good about it: sure, he died but he made 10 kills in the process – not a bad ration. Each of the guys from the group of 10 feels good about it too – sure he died, but he made 5 kills and got his revenge.
    Sure, it’s a 0 sum game – there was 15 kills and 15 deaths total. But thats not how the indivudual players will walk away FEELING, and thats all thats important.

    That being said, that sort of system relies on a level of balance, and the game itself has to be actually, you know, playable. Darkfall may just suck, but I don’t think it’s impossibly to make all players feel like wolves – regardless of the truth of the situation.

    Darkfall won’t be mainstream in any case – but it’s not meant to be. I think niche games are what makes gaming special, myself. Sure, most of them, Darkfall included, will more than likely never pique my interest – but games like EVE Online and Europa Universalis I’ve sunk countless hours into; they feel almost as if they’re designed just for me. I’ll be the first to say: WoW is a great game and deserves its success. However, if WoW shut down I could jump ship and play LOTRO or EQ2 or half the other MMOs on the market – and while it might not be the same it’s not so different. There’s no substitute for games like EVE or EU2 or Dwarf Fortress, however – they’re one of a kind, flawed or not.

  16. Hatch says:

    Scott Jennings :

    Tobold :
    Wouldn’t you want Darkfall up and running perfectly, and then failing on game design issues? Otherwise in a year when you point out how Darkfall failed you’ll get all those revisionists telling you that it wasn’t because of hardcore PvP, and if only the servers had run better the game would have been a great success.

    If Darkfall was up and runnning perfectly, it wouldn’t *fail* on game design issues, it would stabilize as a niche game (which it may still do if it manages to get past launching).

    Uhg, the PVP crowd is the seedy underbelly of MMO gaming. I would know, I am one of them and I kind of disgust myself with the lengths I go to for winning. I would stab my own sister in the uterus with a dull spoon if I knew it would guarantee me a clear advantage in PVP. The more hardcore your audience is the harder they are to please, the faster the whole thing collapses on you.

  17. Vivianne Draper says:

    Broken Toys: All Darkfall, All The Time.

    geesh lum quit advertising these people’s games for them.

  18. blachawk says:

    Raelyf :
    People keep keening that you need sheep to have wolves, and thus Darkfall will inevitably fail. That’s a pretty flawed notion, however.
    Consider: A group of 5 goes out ganks 10 people, who they’ve caught alone or small groups. Later, the 10 who were killed group up and go kill the entire group of 5. Each of the guys from the original group of 5 feels pretty good about it: sure, he died but he made 10 kills in the process – not a bad ration. Each of the guys from the group of 10 feels good about it too – sure he died, but he made 5 kills and got his revenge.
    Sure, it’s a 0 sum game – there was 15 kills and 15 deaths total. But thats not how the indivudual players will walk away FEELING, and thats all thats important.

    What in the hell are you trying to say? As long as the number of kills = the number of deaths, then everything is fine? How could the number of kills not equal the number of deaths?

    Your example is more flawed than the ‘notion’ it was trying to disprove. The 10 ‘sheep’ rarely ever are able to band together and hunt down the 5 that killed them. In a world with teleportation and wide open spaces, it’s a relatively rare event for a skilled ganker to actually get cornered.

    Go think about what you’re trying to say some more.

  19. Bonedead says:

    @Vivianne Draper
    I don’t think they need any more players tbh. I still can’t even buy the game because there are so many fuckers beating me to it.

    As much as I want to argue on the internet with all the people hating on a game they don’t even care about because they’re holding a friggin 10 year grudge with some 12 year olds, I must resist.

    *lolpvper takes the high road*
    /win

  20. Openedge1 says:

    I am disappointed. The video advertised 30 minutes of running, and all I see is a 6 minute video. I better get my other 24, or I call the whole Darkfall game a sham, a hoax..

    (BTW: I heard they have to nerf arrows real fast…)

  21. dartwick says:

    Vivianne Draper :
    Broken Toys: All Darkfall, All The Time.
    geesh lum quit advertising these people’s games for them.

    This is an MMO site. This is the only semi-major MMO release in Months. It has MMO players everywhere talking. Its being released this week.

    Wouldnt he be remiss if he didnt talk about it?

  22. EpicSquirt says:

    Let’s talk after playing.

  23. Hudson says:

    My New Years prediction still stands. This game flops and is a distant memory in 4-5 months. Have fun.

  24. TariqOne says:

    dartwick :

    Vivianne Draper :Broken Toys: All Darkfall, All The Time.geesh lum quit advertising these people’s games for them.

    This is an MMO site. This is the only semi-major MMO release in Months. It has MMO players everywhere talking. Its being released this week.
    Wouldnt he be remiss if he didnt talk about it?

    Agreed. In fact, it’s a wonder it isn’t being ridiculed more widely, given all the grist for the mill. It’s getting a free pass because barely anyone cares anymore.

  25. Raelyf says:

    blachawk :

    Raelyf :
    People keep keening that you need sheep to have wolves, and thus Darkfall will inevitably fail. That’s a pretty flawed notion, however.
    Consider: A group of 5 goes out ganks 10 people, who they’ve caught alone or small groups. Later, the 10 who were killed group up and go kill the entire group of 5. Each of the guys from the original group of 5 feels pretty good about it: sure, he died but he made 10 kills in the process – not a bad ration. Each of the guys from the group of 10 feels good about it too – sure he died, but he made 5 kills and got his revenge.
    Sure, it’s a 0 sum game – there was 15 kills and 15 deaths total. But thats not how the indivudual players will walk away FEELING, and thats all thats important.

    What in the hell are you trying to say? As long as the number of kills = the number of deaths, then everything is fine? How could the number of kills not equal the number of deaths?
    Your example is more flawed than the ‘notion’ it was trying to disprove. The 10 ’sheep’ rarely ever are able to band together and hunt down the 5 that killed them. In a world with teleportation and wide open spaces, it’s a relatively rare event for a skilled ganker to actually get cornered.
    Go think about what you’re trying to say some more.

    Wow so much hostility – the point is that even though # of kills always equals # of deaths, people don’t FEEL like it does. Each member in above scenario will walk away feeling like they died once and made 5-10kills – so everyone feels like they’ve done exceptionally well. I’m not saying that ‘sheep’ as you call it, will have a fun time playing – I’m saying that wolves don’t need sheep to enjoy the game. Darkfall isn’t nor never claimed to be a game for everyone, and the guys who got ganked will gank others in their turn. You call the 10 people in my example ‘sheep’, but thats not the case – theyre just wolves who’ve wandered off alone.

  26. elijah says:

    this game will make conan look like a rampant juggernaught success lawl

  27. dartwick says:

    Im still expecting rampant hax.

    But I guessing most of the peeople saying PVP most the time doesnt work also think EVE shouldnt work(yes I know you can PVE in EVE but thats just evidense that no matter how week your content is someone will use it.)

  28. taodon says:

    So, seriously – was the person that made that video A) slightly devoid of a sense of reality B) mostly devoid of a sense of reality or C) Completely and totally devoid of a sense of reality? Seriously…

    “I’m making this video because I want people to know that I invented the tactic of turn-n-shoot first”

    “I’m making this video because I want people to know that I was in beta – because you can’t become a legend unless you can prove you were in beta and that’s important”

    I mean, let’s not bother making a difference in the real world, but as long as you have a beta video in Darkfall, then you’ll be a legend? And we’re surprised that we are behind on multiple metrics internationally?

  29. […] Scott Jennings of Broken Toys, a long time observer of Darkfall’s development, offered this advice to the Darkfall development team: But now, it’s shipped. And as Tasos and the other Aventurine developers are about to discover, things change when you go live. The wolves have teeth, and they’re going to be looking for soft necks. […]

  30. Tim Daniels says:

    That video was so hilariously bad that I couldn’t tell if it was real or just an act. The guy was so self-delusional. It’s hard to take seriously.

  31. blachawk says:

    @Raelyf

    So by logical extension, massive zerg battles should bring pure joy to everyone because even though you died, you feel like you killed hundreds. Interesting idea, but not true.

  32. TariqOne says:

    Tim Daniels :That video was so hilariously bad that I couldn’t tell if it was real or just an act. The guy was so self-delusional. It’s hard to take seriously.

    That’s Dread OG, the self-professed “Best PKer on Darktide.”

    Considering his body of work I vote reasonably sophisticated joking veneer over acutal debilitating epeen issues.

  33. EpicSquirt says:

    He is taking the piss, his wording, both spoken and written are too well to be so dumb.

  34. Raelyf says:

    @blachawk

    That sort of extension fails. Its hard to say where, but at some point between the lag and feeling completely irrelevant to the battle’s outcome, most people don’t enjoy massive battles. People don’t feel like they killed hundreds of people during massive zerg battles because they didn’t – they’re lucky to have contributed at all to 1 or 2, let alone meaningfully. Ganks and small group battles are why people will play Darkfall – assuming they play at all, of course.

  35. blachawk says:

    Tim Daniels :
    That video was so hilariously bad that I couldn’t tell if it was real or just an act. The guy was so self-delusional. It’s hard to take seriously.

    One side of me says that has to be a fake in the same sense as the Leeroy Jenkins video. Another side says it’s probably one of the wtfmen.

  36. My IQ dropped dramatically…

  37. Adam says:

    “That’s Dread OG, the self-professed “Best PKer on Darktide.”

    I suppose this could be true, given the current population on Darktide. He wasn’t particularly well-regarded when I last played (pre-WoW), and was a bit of an immature douche as well. But then again, who on Darktide wasn’t?

  38. Pat says:

    The 30 mins of running in that video reminded me of a criticism some EQ fanboy made about WoW back during the beta. (He would jump into discussions about non-EQ MMOs and complain that he hated them due to some idiotic reason.)

    He was complaining about how it was impossible to raid Undercity because his low-level raid kept losing members due to bordeom and getting killed by monsters as they RAN ON FOOT FROM IRONFORGE TO UNDERCITY.

    Apparently, this was a glaring design flaw and not just a case of unreasonable expectations.

  39. Pat says:

    Oh yeah, and why on earth is that archer pulling his bow like that? His right hand has to be twisted around when he draws the string.

  40. gyrus says:

    Raelyf :

    Consider: A group of 5 goes out ganks 10 people, who they’ve caught alone or small groups. Later, the 10 who were killed group up and go kill the entire group of 5. Each of the guys from the original group of 5 feels pretty good about it: sure, he died but he made 10 kills in the process – not a bad ration. Each of the guys from the group of 10 feels good about it too – sure he died, but he made 5 kills and got his revenge.
    Sure, it’s a 0 sum game – there was 15 kills and 15 deaths total. But thats not how the indivudual players will walk away FEELING, and thats all thats important.
    That being said, that sort of system relies on a level of balance, and the game itself has to be actually, you know, playable. Darkfall may just suck, but I don’t think it’s impossibly to make all players feel like wolves – regardless of the truth of the situation.

    But this is where the “wannabe Hardcore PvPers” are exposed as frauds.
    The group of 5 goes out and kills the 10… of which at least 1 (probably more) will log out and ragequit. And for every 10 people that log out this way, 1 will go to the forums and whine that the whole game is overrun with ‘ganksquads’.
    Maybe some of the 10 will group together and hunt down the group of 5 – and a couple of them (the original 5) will ragequit too… since it’s only fun when it happens to someone else.
    And over time, a PvP grouping size will be established that will become the ‘norm’ for the game. It will become common knowledge that in order to PvP you need a group of X players. Player groups with less than the magical ‘X’ wont even try.
    You will also see another unusual behavior… if two groups of X meet – they will NOT fight – they will skirt around each other.

    Now sure, after a long period of time, the wannabe PvPers who don’t like to die ‘eva’ will all drop their subs and the game will be left with real PvPers who can handle a ‘k/d ratio’ (Kill/Death Ratio) of 1 – but even within that there will be some players who are far better than others. Great for them – bad if you are one of the others (IIRC there is an article here or on Raph Koster’s site about this).

    The subscribers that are left are hopefully enough to keep the Developer in business? At THAT point we may see the games potential.
    We are a few months away from that yet.

  41. Einherjer says:

    Why all the hate?
    Why are people so affraid that Darkfall will have it’s place?
    I think that everybody likes to be a wolve or a badass…
    Now, most will know that they are not badass enough to even try the game… And you can’t have that. 😀
    Me? I suck at PvP and I don’t think i’m even going to try Darkfall but i wish them all the luck in the world.

  42. Tim Daniels says:

    TariqOne :

    Tim Daniels :That video was so hilariously bad that I couldn’t tell if it was real or just an act. The guy was so self-delusional. It’s hard to take seriously.

    That’s Dread OG, the self-professed “Best PKer on Darktide.”
    Considering his body of work I vote reasonably sophisticated joking veneer over acutal debilitating epeen issues.

    If he wasn’t raising his voice at the end of each sentence even if he wasn’t asking a question, I might believe it.

  43. merlyn says:

    blachawk :
    In a world with teleportation and wide open spaces, it’s a relatively rare event for a skilled ganker to actually get cornered.

    Considering the yahoo was even saying he hasn’t died yet because he logs out when he’s in trouble, I wouldn’t be surprised to see that become the basic tactic of the ganker…at least until they patch that out…

  44. J. says:

    Tim Daniels :
    That video was so hilariously bad that I couldn’t tell if it was real or just an act. The guy was so self-delusional. It’s hard to take seriously.

    Should check out his Youtube account, he’s been doing them for at least a year and a half now. Previously about Asheron’s Call-Darktide.

    We’re sure his parents keep him in the basement so the neighbors don’t have to see him.

  45. D-0ne says:

    That guy in the video has got to be doing comedy… I laughed my ass off on the whole “I’m just like Darwin” comparison thing.

    Hilarious stuff.

  46. marlowe says:

    Wait, someone who worked on Dark Age of Transportation is running a video that mocks another game for endless running…running…running…?

  47. Nirgal says:

    I think you guys got trolled pretty hard.

  48. sinij says:

    Lum, your obsession with a Darkfall fail is unhealthy. I know you *love* to see anything PvP fail, but DF’s impending doom has nothing to do with PvP and everything to do with bad design decisions.

  49. Vetarnias says:

    When I hear of players wanting hardcore consequences, for some reason I always think of this: http://www.youtube.com/watch?v=nA1HVaupDyw

  50. Vetarnias says:

    taodon :
    “I’m making this video because I want people to know that I was in beta – because you can’t become a legend unless you can prove you were in beta and that’s important”

    Or, as I like to call them, the beta fish. Which could also describe their in-game behaviour.

  51. Icefang says:

    A better Darkfall video

  52. Votan says:

    I hope that guy in the video was just trying to be over the top funny, if not he really needs some help.

    DF will fail not because of PVP, but because it is simply a really bad game in so many ways run by people who are incompetent.

    I think there is a large market for a pvp game done correctly. Warhammer I had hopes for but that game is so badly designed and void of any fun at all it is almost hard to believe that it was made by the same people who made DAOC, I think the Aventurine guys might have been working at Mythic as well, would explain a lot.

  53. VPellen says:

    Please tell me he’s kidding about simply being able to log out to avoid death. Please, please tell me he’s joking.

  54. Raad says:

    @Votan
    Wow it took like a day after release for the revisionists to hit the fan.

  55. Gx1080 says:

    Amazing, always, always count with the player for find out all the exploits and use them until the end of times. Jeez its all the EVE exploits drama all over again. And yes they will exploit for defeating other players and only the pharmers will exploit more.

    And these people should learn from others and not getting in the Mythic “we are omniscent despite the fact that others did all our mistakes” train. And i hope seeing a fix to exploits, even if it means eliminating the friendly fire option (unless you AoE).

    Its like those 13 year olds that believe that drugs sex and booze are the most incredible stuff in the planet. Seriously just because your “senior players” believe that exploiting its cool and everybody that complains its a “carebear” doesnt mean that they are right.

    Guess what, when those players are the only left because nobody stays in a exploited game for too long, those players are going to leave too because they arent affected in the minimal if you go bankrupt. So its time to be the parent instead of the child. Its called freedom, not anarchy.

  56. Akjosch says:

    @Gx1080

    One insightful comment on exploits I found on this video: http://www.youtube.com/watch?v=Ay6eBkEYivQ (which shows just some horrible lag/syncing issues by itself):

    If you are using a G15 keyboard, all you need to do is bind these 3 things to one key to jump around and kill people without them having a chance

    1. bind sheathe weapon
    2. bind the command /stuck
    3. bind unsheathe weapon
    Since there is no timer or actually requirement to use the /stuck command, it instantly transports your character several feet away

    Ok, so … I can understand the reasoning between having a /stuck command (or /unstuck as it’s called in L2). But why the hell does it even work while you’re not actually stuck? That’s beyond silly. And I’m afraid Aventurine might have more such “gems” hidden in the game code still. Many more.

  57. Vetarnias says:

    There’s something thrilling about discussing the launch of this game.

    From what I understand, the servers have been down 8-10 hours to make way for a new patch.

    And already, players are calling exploits left and right, some demanding a server wipe: http://www.mmorpg.com/gamelist.cfm/game/4/view/forums/thread/225792/Wipe-the-server.html

    Beautiful.

  58. Raelyf says:

    gyrus :

    Raelyf :blah blah blah

    But this is where the “wannabe Hardcore PvPers” are exposed as frauds.
    The group of 5 goes out and kills the 10… of which at least 1 (probably more) will log out and ragequit. And for every 10 people that log out this way, 1 will go to the forums and whine that the whole game is overrun with ‘ganksquads’.
    Maybe some of the 10 will group together and hunt down the group of 5 – and a couple of them (the original 5) will ragequit too… since it’s only fun when it happens to someone else.
    And over time, a PvP grouping size will be established that will become the ‘norm’ for the game. It will become common knowledge that in order to PvP you need a group of X players. Player groups with less than the magical ‘X’ wont even try.
    You will also see another unusual behavior… if two groups of X meet – they will NOT fight – they will skirt around each other.
    Now sure, after a long period of time, the wannabe PvPers who don’t like to die ‘eva’ will all drop their subs and the game will be left with real PvPers who can handle a ‘k/d ratio’ (Kill/Death Ratio) of 1 – but even within that there will be some players who are far better than others. Great for them – bad if you are one of the others (IIRC there is an article here or on Raph Koster’s site about this).
    The subscribers that are left are hopefully enough to keep the Developer in business? At THAT point we may see the games potential.
    We are a few months away from that yet.

    I agree with you in a lot of ways, and the game is certainly going to take a few months to stabilize. People generally think they’re better than they are, and all those who can’t accept that sooner or later they’ll die will quit, and some will certainly bitch. In EVE, we laugh at people who get angry when they lose ships; “Don’t fly what you don’t want to lose” is very often repeated, and most likely will develop in some form and Darkfall.
    Generally, pvp group sizes range drastically in size and composition in EVE – larger groups sacrifice a great deal of mobility and organization in return for numbers and firepower, so there’s incentives for both. Sure, weaker groups generally run from smaller ones, but often some losses happen even if they’re not fully forced into an engagement. How such a system will play out in Darkfall, I have no idea – EVE works because it’s a spaceship game which is simply fundamentally different than a fantasy setting when it comes to combat mechanics and game balance.
    Darkfall has ALOT of issues to address – but I really think there is a place, even if it is destined to be a niche game, for a ‘hardcore’ pvp MMO. Personally, meaningful loss (and gain!) from pvp is absolutely essential – WoW style, gear dominated pvp with no consequences, predictable settings and sides, ect. is incredibly boring to me and many others.
    To say that hardcore pvp in an MMO can’t be done simply isn’t true – EVE has done it very successfully*. Whether it can be done in a fantasy setting I’m not so sure. I very much like the ‘idea’ of it, but only time will tell how it’ll hash out, and whether Darkfall’s success or failure is telling about the viability of the idea. Lag, exploits, bugs, ect. could all crush the game before it even has a chance. Assuming it meets those hurdles, implementation is the next – poor design is poor design, and will fail.

    *Unless you measure it to WoW, of course. But a MMO which can maintain itself, continue to release content and pay the bills is a success in my book.

  59. dartwick says:

    We havent even seen talk of hacks yet – I suspect everyone will look fondly at the idea of simple exploits once the hacks are recognized.

  60. […] Blog-O-Steria worthy, but won’t make the cut this week.  Syncaine!  Scott Jennings!  Thunderdome!  Two men enter!  One man leaves!  Two men enter!  One man […]

  61. Vetarnias says:

    Well, we’re talking about a company that still hasn’t updated its website’s front page. It oozes professionalism through every pore.

    Although hacks would worry me very much if I were a subscriber (especially if personal info gets leaked out), how worse could it possibly get when you already have whole threads of people reporting macroing and various other exploits?

  62. […] This dude has a real need to pick on Adventurine about it. The best theory is that it’s payback for all those times he was ganked in UO. […]

  63. Chris Mancil says:

    *Legend status achieved*

  64. Red Morgan says:

    I think you should remember posts like these before you make another crybaby rant about people in the MMO industry losing their jobs.

  65. Gx1080 says:

    Well these days have been heavy for Adventurine but if they do make the game playable (fixing exploits and bugs) can work but if you expected a lovely launch then : HAHAHAHAHAHAHA. There. All the rational non WoW fanboys (aka Tobold and co.) agree in one thing: this game can suceed, just like EVE.

    And its my opinion that WoW succeded because they got a moment in the history of the MMO industry unique, they opened the gates to the casual players. It was a ligthened Everquest. It got the fun with far less grind. Sure now its better and polished but WoW rised in a moment that will not repeat again.

  66. TariqOne says:

    Vetarnias :Well, we’re talking about a company that still hasn’t updated its website’s front page. It oozes professionalism through every pore.

    Beyond that, it hasn’t updated any of its content. Reading the FAQ and features list, they may as well be describing another game entirely.

    At what point is a line crossed? Surely if you released a $52 boxed game, and on the box it described items like player-designed housing and the like, when such features were not in the game at all, people would have cause to be annoyed.

    I think Aventurine is very close to if not right across that line. Those of us who’ve slogged through the forums, the leaks, etc. have more or less a rough idea of what’s in and what’s out, but there is something beyond genial incompetence in leaving wildly out-of-date features lists on their website. I’m hesitant to say fraud or scam, because I don’t want to be needlessly provocative, but at some point even gross incompetence transmogrifies into something even more reprehensible.

  67. Vetarnias says:

    @TariqOne
    Indeed. But Darkfall is in a category of its own, in that to be aware of its existence, you must have gravitated around MMORPG discussion circles. You can’t walk into your video game store and say, oh, let’s try that, because it’s direct-download only.

    In that respect alone, Darkfall seems to be an exception in that it lacks complete mainstream visibility. No advertising whatsoever — and this coming from a former player of Pirates of the Burning Sea, which was barely advertised but which at least had some store presence through the SOE distribution deal.

    So on that level at least, Darkfall is not placed into the situation of other games such as Age of Conan, where the box listed features that one could accuse of being misleading.

    So how do you hear about Darkfall? Through forums, or at the most distant from such sources of information, word of mouth from your real-life friends. In fact, the last day’s development just indicated that Aventurine is perfectly satisfied with reaching its player core through their forums. What is that number usually thrown around about the percentage of MMO players who read the forum? Five percent? Ten?

    It’s the first game where I can’t imagine a player NOT reading the forums on a regular basis. I’ll give Aventurine that, they’ve managed to attract all the demographic they were ever interested in purely through internet word of mouth, to the extent that any additional advertising became purely redundant.

    But if it turns out to be fraud or scam, what’s your recourse? They’re in Greece and distribute it themselves, so if what they’re doing is okay under Greek and/or European law, you can’t do anything. You can’t have your local authorities pull the product off the shelves if you live anywhere else because it isn’t there to begin with. It’s basically at your own risk, which is probably one of the main reasons I decided to hold out on the game until I obtained some confirmation of its credibility.

    Their snafu over billing isn’t exactly encouraging.

  68. TariqOne says:

    Vetarnias :@TariqOne
    But if it turns out to be fraud or scam, what’s your recourse? They’re in Greece and distribute it themselves, so if what they’re doing is okay under Greek and/or European law, you can’t do anything. You can’t have your local authorities pull the product off the shelves if you live anywhere else because it isn’t there to begin with. It’s basically at your own risk, which is probably one of the main reasons I decided to hold out on the game until I obtained some confirmation of its credibility.

    I agree with everything you’ve said. Indeed, I went from must-buy to probably-never-ever myself over the course of these last few months. I deliberately held off on yelling fraud for all the reasons you set forth above (plus my constant fear of devolving into that angry-internetman-the-customer-is-always-right old man I know lurks inside of me).

    I believe or want to believe there is a place for a Darkfall-like game, despite the fact that such things seem to attract the most fetid group of cretins imaginable. Yeah, despite all that I want to play the game described on the Darkfall website. I just don’t think Darkfall is that game.

  69. […] to pwnsauce some lolnoobs really hard. Seriously, I do. This game and the crazy posts (Exhibits 1 | 2 | 3 | 4) have turned me back into a wolf. But there are problems that my logical self (ego) keeps […]

  70. Tet says:

    Anyone ever see the You Suck at Photoshop videos? He sounds just like him, but not funny in the ha ha sort of way, funny in the sad sort of way.

  71. […] levity for your Saturday afternoon delight. A million thanks to Scott Jennings at Broken Toys for digging up this Darkfall “PvP” video. I don’t know where you found this thing, man, but it’s the funniest thing I’ve […]

  72. Ceadrick says:

    I know people like this. The guy is serious. He thinks he’ll be somebody because he can play a video game. Scary. On a side note I do hope this game does well. Why you ask. Because then there will be a place for the nutters.

  73. Vetarnias says:

    Ceadrick :
    I know people like this. The guy is serious. He thinks he’ll be somebody because he can play a video game. Scary. On a side note I do hope this game does well. Why you ask. Because then there will be a place for the nutters.

    He’s precisely the type of guy who inspired me to write this a couple of days ago.

    But anyway, his life to waste.

  74. Vetarnias says:

    Oh, and here is more about him: http://encyclopediadramatica.com/Dr34d0g

    Mr. Jennings, you didn’t exactly “discover” him, did you?

  75. Anyone know where I can find a color guide?

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